3D Cursor for Unity

Troubleshooting & FAQ

The radial menu does not open. Make sure the mouse is over the Scene view, then hold the key. The menu works even when another window has focus, but the pointer must be over a Scene view. If you've rebound or removed the shortcut, check Edit ▸ Shortcuts for the 3D Cursor / Open Radial Menu entry.

A slice is missing from the wheel. Commands can be turned off in Preferences ▸ 3D Cursor. Cursor to Bounds is hidden by default; enable it there if you want it.

An operation is greyed out or does nothing. Every operation needs at least one object selected. Select something in the scene or hierarchy first.

I cannot click the 3D cursor in the scene. That's intentional. The cursor ignores viewport clicks so it never gets selected by accident. Move it using the Cursor to Bounds, Origin, or Selection operations.

My duplicates are stacking in the same spot. Set an Offset in the adjust panel so each copy is spaced out. The copies march along the offset whether or not "Move cursor with operation" is on.

My replacement prefab lands in the wrong place. The prefab's origin may differ from the object you're replacing. Use the Offset field in the Replace adjust panel to nudge it into position.

Does this add anything to my build? No. The tool is editor-only and ships no runtime code, so it has no effect on your game or its size.

Will it work with my render pipeline? Yes. It supports the Built-in pipeline, URP, and HDRP with no setup or conversion.

Can I undo an operation? Yes. Every operation is a single undo step, including a full adjust-panel session.

Need more help