Updated for Unity 6 · Works in any render pipeline
Place, pivot, duplicate, and rotate with precision — the level-design workflow you already know from Blender, right inside the Unity editor.
One-time purchase · Lifetime updates · No subscription

If you've used Blender's 3D cursor, you already know how this works. Set a point in space, then place, pivot, and duplicate around it. It's the muscle memory you bring from modelling — finally usable for building levels in Unity.

A focused toolkit that lives in a single editor window — no clutter, no learning curve.
Snap any selection straight to the cursor with an optional offset. Precise, repeatable placement every time — no nudging by hand.
Move the cursor to a single object, or to the averaged center of a whole selection, in one click.
Rotate selected objects around the cursor on any axis by an exact angle — true pivot rotation without re-parenting.
Stamp out one or many duplicates directly at the cursor. Fully prefab-aware, so instances stay linked.
Drop the cursor at the exact mesh-bounds center of an object — perfect for centering pivots and alignment.
Swap selected objects for any prefab in place, preserving their position and rotation. Great for greybox-to-final passes.
Wrap a selection in a fresh parent positioned at the cursor — tidy hierarchies without manual setup.
Jump back to recently touched objects from the history list, and keep your scene safe with interval autosave.



Add the 3D cursor to your Unity workflow for $9.99 — a one-time purchase with lifetime updates.